Dexta Robotics’ exoskeleton hand the Dexmo

Dexta Robotics is developing next gen technology to allow users to interactive within VR worlds. The company working on an exoskeleton glove called the DexmoGaming.jpg

The technology enables users to interact and bridge the boundaries between VR and reality. It provides force feedback to simulate the action of touching objects in VR. The glove captures hand motion and enables the users to feel the shape, size, and stiffness of the virtual objects, according to the company site. The glove applies inverse force that mimics the objects that are being touched in VR. GraspingRubberDuck (2).JPG

Whats amazing is that users can actually feel the difference between objects from solid objects to soft objects. Dexmo is currently using two Vive controller that are strapped to the users arm and is used for positional tracking.

The company has provided an SDK to allow developers to work with this technology and enhance it.

With the rise of VR and AR new technologies will begin to populate the market to allow users to fully experience these new realities. Its exciting to think what will be available in just two to five years.

Daydream: Google’s new VR headset

We’ve all heard of Google Cardboard, the cheap and affordable solution to virtual reality, though compared to the powerhouses such as Oculus Rift or the HTC Vive, it really falls short. Though it looks like the rumors were true and Google finally announced their next, official, VR platform: Daydream.

While the company did not show off a physical headset, they showed sketches of a headset and controller for developers. The controller is very simple and comes in an ovular design with a few buttons, a clickable and touchable touchpad. As of now there’s not alot to go on though the company states that the latest version of Android: Android N, is made to work completely with Daydream. So we’ll be seeing a lot of new apps and integration with Googles VR platform. Currently the company is partnered with Hulu, HBO, IMAX, and Netflix, along with game studios Ubisoft and EA.

Star Wars VR coming to HTC Vive

Lucasfilm and Industrial Light and Magic have worked together to bring a part of Star Wars into virtual reality technology.

Trials on Tatooine, the latest project, uses the HTC Vive headset as its medium for virtual reality. In December ILMxLab released Jakku Spy for Google Cardboard, which was mostly a viewing experience. Trials on Tatooine will allow for a more immersive experience and the potential use of light sabers with the full motion tracking handheld controllers.

There’s no word when exactly Trials on Tatooine will be available to the public. ILMxLab is currently doing private demos at the Game Developers Conference (GDC).

In the meantime you can try out Googles Lightsaber Escape, a web game collaboration between Google, Disney, Lucasfilm, and Industrial Light and Magic. Lightsaber Escape can be played through the games website. All you have to do is download an app for your phone, connect it to the laptop or PC browser game, and start swinging away your phone which will also move the lightsaber. It might take some time and patience to get a hang of the game but its worth a try.

IBM is making a massive multiplayer VR game

Virtual Reality technology is coming in full force from companies like Samsung, Google, Facebook, and Microsoft. It is one of the most important emerging technologies in our time.

We’ve seen demonstrations from Facebook’s Oculus Rift, which uses your smartphone as the source device to emulate VR. We have also have Microsoft’s HoloLens, which focuses on augmented reality and holograms to enhance the environment around you. So we know there’s a focus on enhancing everyday life but what about fully functional virtual realms? We’ve been a part of “virtual” realities since the beginning of console games, though they lacked the necessary technology to make you feel like you were actually in that world. Now with VR technology that wall is coming down and IBM is taking a monstrous leap into this new frontier.

IBM is using its Watson Cognitive Computing technology and SoftLayer cloud computing to create a massive multiplayer VR game called Sword Art Online: The Beginning.

If you don’t remember Watson is IBM’s supercomputer built in a cognitive system that uses natural language processing and machine learning. It was developed by IBM’s DeepQA project, led by David Ferrucci, and named after Thomas J. Watson, the first CEO of IBM. As of now Watson has been a question and answer machine but now its taking a giant leap.

The game will allow players to use a 3D scanner to create an avatar, which is then used in the game. It will also be supported on the Oculus Rift and HTC Vive, with alpha testing starting next month with an estimated 208 testers.

Though the full game won’t be available until 2022, it’s still a massive undertaking to create a bridge between our reality and virtual reality. On a positive note players don’t have to worry about getting trapped in this new reality.

 

Immersit makes tech to create the most on screen immersive experience

A company is taking a brave step towards building an immersive environment, one where you can take part of the on screen action. Immersit, based in Paris, is turning furniture into simulators that move along with whatever you are playing on your screen.

The company adds four pneumatic “feet” to your couch or chair and with combination to air enables it to move and jump according to what you’re watching or playing. It can make your couch or chair move back and forth, side to side, heave up and down, and can vibrate.

Currently there aren’t other companies selling this type of product. Except unless you go to an adventure park where in some cases there are theaters that have these types of seats. Immersit is the first company to try to bring this technology to the public.

The technology can handle 1,100 pounds (500 Kilograms), around the weight of 4 people. A central control module receives motion code form a laptop or computer, then using wi-fi it operates the feet and syncs with what’s on the screen. For some 4DX systems such as roller coaster rides and other games the users must pre-program their blue ray player in order for it to work. Currently the cost hasn’t been set.

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